Three Simple AGO Phonics Game Play Methods: (find the phoneme, rock scissors paper, high card wins!)

AGO Phonics (especially Aqua level 1) works great with children in their first months of learning English, or kindergarten aged native English speaking kids just beginning to learn how to read.

With beginners and younger students, simple games with few rules work best. Kids under 5 don’t usually have the patience or dexterity to play ‘Last Card’ or other games that involve holding cards in a fan.


The following AGO Phonics activities are great for developing letter and sound recognition, and easy for young kids to play!. 

1: Find the phoneme “karuta” game:

(A simple ‘Karuta’ type game with AGO phonics cards).

Setup: 

Place all or a selection of phoneme cards FACE UP on a table (the less cards, the easier). Put all action cards aside.

Play: 

The teacher / parent calls out a phoneme sound several times) – e.g. for the g card: “Gih, gih, gih!”.

Students look around for the card. First to touch it wins it. 

If students get stuck, even after repeating the sound several times, the teacher can call out anchor word examples one at a time (e.g. “gih, gih,  gorilla”)… 

If students still can’t find it… the teacher can pick up the card and read through it with students for practice then return it to the face up pile.

After a card has been won, work with the students to read all the words on the card together and lastly, pronounce the target sound last (e.g. “gum, golf, gorilla, gih”). The winner then keeps the card in a pile. 

Continue in this way for several minutes. It works well to switch from this activity to “Rock Scissors Paper Battle”, or “Numbers Battle” when about half of the cards are still remaining. 

Other Notes: 

In some cases, there may be two cards that make the same sound (e.g. the f card and the ff card). In this case, there are two points up for grabs (and it’s an opportunity to demonstrate that more than one letter combo makes the same sound), or if it goes unnoticed, just call out another letter and continue.

Don’t let kids touch multiple cards (i.e. let it be known they only get one (or perhaps 2) chances at guessing per round, before they’re ‘out’).

You can play this game with the AGO Phonics app – whereby the student that wins a round, gets to (secretly) make the hint sounds using the AGO Phonics app (or put headphones on, to provide assistance as they say the sound and target words).

Note: It can work well to play this game for several minutes, then switch to another game such as “rock scissors paper battle” or “number battle”, with students holding onto the cards they have already won.

2: Rock Scissors Paper Battle:

Setup:

Spread all, or a selection of AGO Phonics cards face down, including action cards. Get students to mix them up. Pair up players (or put in groups of three). This game works with up to eight students.

Play:
Groups each play rock scissors paper. The winner gets to choose a face down card. If it’s a phonic card, they read it, then put it in their score pile. If it’s an action card, the player puts it in their score pile, then picks up another card. 

The process repeats until all cards are picked up or time is called. Most cards at the end, wins!

Notes:This game can require the teacher to actively take steps to make sure students are kept honest and fulfil the reading / interaction component properly. i.e. There is a temptation to cheat by playing rock scissors paper as quickly as possible and skipping the reading part! 

If you are having trouble with cheaters, try this: Catch a pair of guilty students (i.e. those most blatantly  winning through cheating), pause the game, and get all students to watch as you make a point of returning all of the cheaters ill-gotten cards face down to the table again, resetting their score. Students will heed the warning and quickly learn not to do this again!

3: Number Battle (AKA High Card Wins):

Setting up High card wins is as easy as mixing up all the cards on the floor!

This game works best with groups of four or less. (bigger classes can be split into smaller groups).

Setup:
Spread all, or a selection of AGO Phonics cards face down. Get students to mix them up. 

Play:
Each player selects a face down card. If they get an “action card”, they put this in their score pile (earning a bonus point), then select another card. 

Once all students have a numbered card, they all now read out their cards (the 3 words then the phoneme). The student with the highest numbered card wins all the other numbered cards from the round (adding them to their score pile). If it is a tie, tied students turn over new cards (adding action cards to their score pile) until they have a new numbered card. Now the player with the highest number wins all other numbered cards from the round. 

Most cards at the end, wins!

AGO Last Card Strategy Tips

Whilst AGO Last Card (or other ways to use AGO cards) are not really meant to be overly competitive, it can be more enjoyable when players know what they’re doing strategy-wise. So, for those of you looking to get an edge (or perhaps even the field against some players that have already figured the strategy out), here are a list of strategy tips to consider. You can even create a mini-lesson out of teaching the strategies.

  • The most important and useful tip that is  to hold back from playing ‘double’, ‘triple’ or ‘quadruple’ cards of the same rank whenever possible, as these have strategic value at the end of the game – particularly when played as ‘Last cards’.

E.g. if a player calls ‘Last cards’ when they have three cards of the same rank in their hand, they have a 75% of having a matching color. This is slightly counter-intuitive – especially to children – who will almost always play any double or triple cards from their hand as soon as possible in order to ‘take a lead’ in the game. 

Other strategy notes:

  • A pick up card also has defensive value – it can be used to deflect a pick up card played at you onto the next player – so there is value in holding onto these cards for use late in the game.
  • Picking up lots of card has benefits, too: Especially early in the game, picking up cards can lead to acquiring doubles or triples of the same rank – so can be helpful in terms of forming a finishing strategy. 
  • Try to maintain cards of all colors in your hand for as long as possible. If you have a few play options in your hand, try to play a single card of your strongest suit.
  • If playing multiple cards of the same rank, ensure that the final card played is the most useful to you color-wise.
  • Double or triple jump cards can be very valuable late in the game. (E.g. in a four player game, a player could play 3 jump cards together, after which play jumps back to them, and they have an opportunity to play again, perhaps play their ‘last cards’.
  • Teaching advanced students these strategy tips can also make for an interesting side-component of a lesson, and lead to more interesting games, but once again remember of course that the focus should be mostly about having fun and getting in quality practice!

Using AGO Cards At School and At Home:

When is the the best time to bring out the AGO cards in class?
While any time is OK, most teachers tend to break out the AGO cards either at the beginning or end of a lesson. Here are a few reasons why:

AGO TO START A LESSON:
In an EFL or ESL classroom, starting a lesson with an AGO game, especially when encouraging students to communicate only in English can set the tone for the lesson (i.e. students start the lesson doing something enjoyable, are made conscious of the importance of trying to communicate in English, feel good if they can achieve it, and once the class gets used to this behaviour, it becomes easier(but not necessarily easy!) to maintain ‘English only’ for the entire lesson). The same applies when playing games in other languages, too!

AGO cards (especially QnA cards), are also a great way to introduce or later review grammar and vocabulary. If you are super organized, it can be worth picking out question cards that have relevance to your prepared lesson, but otherwise, just grab a pack that fits your students needs, and start playing!

AGO TO FINISH A LESSON: On the other hand, some teachers prefer to use the promise of a game after completing lesson tasks as a motivator to keep kids on task during a lesson, or as an end of lesson filler. A lot of it comes down to teacher preference and what you find works for you and your students!

AGO AT HOME: At home, AGO offers a realistic and low resistance way to get children practicing reading and language skills. It’s a form of homework that’s willingly done, so long as it’s fun! And teachers, if you can get your students into the habit of playing at home with their parent or siblings… they have a good chance they will do their homework several times over, and start making some rapid progress!

Getting Great Results With AGO Card Games!

As a general rule, the goal when using AGO cards is to maximize BOTH educational value and fun. There is an art to that, no matter what game you play! 

AGO cards are essentially tools for presenting educational targets and information in ways that are motivating and interesting to students. Whoever wins a game is not as important as how engaged students are, and the amount and quality of the practice they get during play. 

Choosing The Right Game:

There are lots of ways to use AGO cards and different methods each have their own strengths, weaknesses and draw focus onto different aspects of the content. Factors such as class size, age, ability, amount of time available, familiarity of target content and the personalities of the players are considerations educators need to bear in mind when setting up to play.

Don’t Make It Too Competitive:

While competitive instincts can be harnessed to create an exciting learning environment, it’s important to first of all ensure everyone has fun. Generally, the younger a child is, the less they can handle losing, so with young students, try to minimise the amount of focus placed on the winning, while offering lots of encouragement for good play and good effort. If you are playing too, it’s generally a good idea to ive your students the satisfaction of beating you, and this can also be used to soften the blow of not winning for other students. 

Using Only The Target Language (when using AGO for language acquisition):

When using AGO cards for language learning, ideally students should only communicate in the target language – in practice, this may just be an aspirational goal at the beginning, but it’s certainly something students should work towards. AGO cards don’t contain translations in other languages on them, but especially with beginners or those learning a new language at home via AGO there may be times when access to a translation would certainly make things easier. In this case, we recommend downloading and printing a translation from the agocards.com website, or otherwise using one of the AGO apps (which have the advantage of modelling pronunciation as well). From 2021, the QnA apps now also offer translations of each card into a number of  languages within the app.

If you’d like more info or ideas on how to get students communicating only in the target language in game, check this article we wrote about the topic: https://www.teachingvillage.org/2014/05/31/english-only-in-english-class/