ESL CONVERSATION CARD GAME · LEVEL 2.5
Build beyond beginner conversation
Build beyond beginner conversation
AGO QnA Yellow helps learners move beyond simple beginner exchanges into a wider range of questions, grammar patterns and more detailed answers.
Illustrated prompts provide support while the game keeps everyone asking, answering and speaking.
36 question cards · 18 action cards · Jumbo sized cards
MORE THAN QUESTION PROMPTS
Practice asking, not just answering
Getting students to answer questions is relatively easy. Getting them to practice asking questions is much harder.
AGO QnA makes question formation part of the game. Each time a learner plays a question card, they must form and ask the question before the next player responds.
Because the cards are shuffled, familiar language returns in a different order each time. Learners repeatedly retrieve, form and use English instead of working through a fixed sequence.
THE MISSING STEP
A smoother path to advanced speaking
A useful bridge
Level 2.5 provides an extra step between basic beginner questions and the more challenging language of the higher AGO QnA levels.
Wider grammar practice
Learners meet a broader variety of question forms, including modal verbs, present-progressive language and more detailed wh- questions.
Visual language support
Large illustrated cards provide vocabulary clues and possible answers without removing the need to form and ask the question.
Made for developing English speakers
ESL & EFL Classrooms
Use Yellow level for speaking practice, lesson review, pre-teaching new grammar, a fun warm up, or a reward at the end of lesson for working hard.
Private lessons and tutoring
The structured questions provide a reliable starting point for discussion while allowing the teacher to extend each exchange.
Families and homeschoolers
Practice English together through a real card game that can be replayed many times.
Teenagers and adults
The questions are accessible and interesting to learners of all ages.
What's inside the box.
• 36 illustrated question cards • 18 action cards • 54 cards in total
• Large-format cards for clear classroom viewing
• Illustrated game instructions in 6 languages.
Each question card combines a conversational prompt with illustrated vocabulary support, helping learners understand the language and develop possible answers.
FAQ
Yellow is Level 2.5 in the AGO QnA series. It is designed for learners who understand basic beginner questions and are ready to practise a wider range of grammar, vocabulary and conversational responses.
Yes. AGO QnA works for two players as well as small groups, or even large groups of 36 or more, depending on what rules you apply.
“AGO Last Card” is the go to game for many, and it’s rules will be familiar to anyone that has played UNO, but there are lots of other ways to use the cards, too. Check out our resources page for more info and ideas.
Each deck is a complete game and can be used independently. This allows teachers to select the most appropriate level for each group. But, you can also combine levels, or gradually mix in new cards, or remove easier cards over time as you play.
No. AGO QnA is used with children, teenagers, and adult English learners. The best level depends on the learner’s English ability rather than age alone.
AGO QnA and AGO Q&A refer to the same product range. New AGO QnA game releases and future editions will use QnA.
Getting more from every game
AGO QnA is ready to play straight from the box, but a few simple adjustments can help learners get even more useful speaking practice.
A few things to bear in mind:
Each question card is it’s own mini lesson, often with grammar point and vocab.
There is about a years worth of content in a QnA deck.
The cards are designed to be able to be understood intuitively – that is a player should be able to take a pretty good guess at what the card is about by looking at it.
Encourage students to use English as much as possible (you can add a pick up penalty when kids are ready for it, but don’t be so strict as to ruin the fun (giving a yellow card warning is sometimes a good approach). Some classes that have been playing a while relish the challenge of using English only, and delight in policing the rule strictly.
It’s ok (and pretty effective) to use the cards to pre-teach and introduce new grammar and vocab for the first time. Content doesn’t have to match your curriculum or vocab and grammar that students already know, but it is important to consider and manage overall difficulty.
In general, the pace of a game will be slower when students are processing new information (and more teacher / parent support may be required), and faster when they are reviewing.
Remember, content gets recycled and students typically go through various stages of understanding, from encountering unknowns, to solidifying a deep understanding. As students progress, you can introduce higher level cards, or additional rules to keep things challenging.
The first few times you play, choose a level students will be comfortable with. If there are still a lot of info gaps (i.e. with lower level students), try keeping a translation sheet on the table at the beginning, but aim to get students playing independent of it as soon as you can. The app can also help here (and has translation subtitles for a number of languages).
Encourage advanced players to expand their answers.
Lie and Why rules
Once players get really good, make them give imaginative and made up answers, and get the question asker to interrogate them. It is lots of fun!
Mix it Up!
Different game methods have different strengths and points of focus. A bit of variety also keeps things fresh (so try different ways of playing, but be strategic about it and consider student’s abilities).
Encourage students to ask the complete question before playing each card. At first, learners can rely on the words and picture clues. As their confidence grows, encourage longer answers, follow-up questions, or asking without reading directly from the card.
For parents and home learners
The main goal is to keep learners asking, answering, and enjoying the conversation. As a game, it’s supposed to be fun. You don’t need to be super strict.
Question cards can also be used independently for quick conversation practice, vocabulary review, or informal family discussion.
教師、保護者、学習者に信頼されています
★★★★★
“言語の壁を取り除くのに役立っています。私の生徒は英語を話すのを嫌がりますが、このゲームを取り出す時だけは例外です。”
Xaver502
ドイツ · Amazonでの購入を確認済み · ドイツ語から翻訳済み
商品レビュー:AGO Q&A イエロー — レベル 2.5
★★★★★
“私のESLの生徒たちはこのゲームが大好きで、いつも楽しんでいます。社会性、コミュニケーション能力、そして言語スキルを育むのにとても役立ちます。”
アヤ
アメリカ合衆国・Amazonでの購入を確認済み
商品レビュー:AGO Q&A イエロー — レベル 2.5
★★★★★
“語彙、文法、会話力を楽しくインタラクティブに身につけられる教材です。レベル2.5は、初級からより高度な英語への橋渡しとして特に役立ちます。”
ベティ
アメリカ合衆国 · Amazon Vine レビュー
商品レビュー:AGO Q&A イエロー — レベル 2.5
★★★★★
“私はレベルの低いESL(第二言語としての英語)を教えていますが、AGOカードはおそらくこれまでに見つけた中で最高のゲームです。生徒たちはすぐに遊び方を理解しますが、先に進むためには英語を使わなければなりません。私の生徒たちは本当に楽しんでいます。”
グサンドラ
アメリカ合衆国・Amazonでの購入を確認済み
商品レビュー:AGO Q&A ブルー — レベル 1.5
★★★★★
“このゲームには、質問と語彙が入った3つのデッキが含まれています。ルールはわかりやすく、生徒たちもとても気に入っています。”
どこかへ行く
イタリア・Amazonでの購入履歴を確認済み
商品レビュー:AGO Q&A ボックスセット(レベル1~3)
★★★★★
“カードは高品質な素材で作られており、子供たちはゲームをとても気に入りました。よく工夫された段階的なサポート(スキャッフォールディング)があったため、初心者の学習者も十分な自信を持つことができました。”
テッサ
アメリカ合衆国・Amazonでの購入を確認済み
商品レビュー:AGO Q&A ボックスセット(レベル1~3)
★★★★★
“カードを使うことで、生徒は質問と返答の両方を組み立てることに本当の意味で夢中になります。大人やティーンエイジャーにも好評です。”
ジョン・R・.
アメリカ合衆国・Amazonでの購入を確認済み
商品レビュー:AGO Q&A ボックスセット(レベル1~3)
“子どもたちも保護者の方々も非常に熱中しています。とても楽しく、英語の学習に心から役立ちます。”
Amazonのお客様
ドイツ · Amazonでの購入を確認済み · ドイツ語から翻訳済み
商品レビュー:AGO Q&A ボックスセット(レベル1~3)
★★★★☆
“プレイヤーの回答から自然とディスカッションが生まれ、質問が過度に複雑になることなく、言語学習としても十分に歯ごたえのある内容になっています。’
Jマーク
日本・Amazonでの購入確認済み
レビューされた商品:AGO Q&A パープル — レベル4
★★★★★
“私はこれらのゲームが本当にお気に入りですし、成人のESLの生徒たちもとても気に入っています。”
Candibgood
アメリカ合衆国・Amazonでの購入を確認済み
商品レビュー:AGO Q&A ボックスセット(レベル1~3)
★★★★★
“そのカードはほとんどの教科書を完璧に補完します。ランダムな順序で現れるため復習に最適であり、ゲームの展開も毎回異なります。”
ブレシャンティ・クイーンズ
イギリス · Amazon Vine レビュー
商品レビュー:AGO Q&A ブルー — レベル 1.5
★★★★★
“以前のレベルは子供に英語を教えるために使用しましたが、Purpleは大人学習者にとっても非常に優れています。”
G・スクーリング君
フランス・Amazonでの購入履歴を確認済み
レビューされた商品:AGO Q&A パープル — レベル4
Bring more speaking to every lesson
Give learners a structured way to ask questions, answer confidently, and build real conversation skills through play.