ESL CONVERSATION CARD GAME · LEVEL 2.5

Build beyond beginner conversation

AGO QnA Yellow Level 2.5 intermediate ESL conversation card game

Build beyond beginner conversation

AGO QnA Yellow helps learners move beyond simple beginner exchanges into a wider range of questions, grammar patterns and more detailed answers.

Illustrated prompts provide support while the game keeps everyone asking, answering and speaking.


36 question cards · 18 action cards · Jumbo sized cards

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AGO QnA Yellow Level 2.5 intermediate ESL conversation card game

MORE THAN QUESTION PROMPTS

Practice asking, not just answering

Getting students to answer questions is relatively easy. Getting them to practice asking questions is much harder.

AGO QnA makes question formation part of the game. Each time a learner plays a question card, they must form and ask the question before the next player responds.

Because the cards are shuffled, familiar language returns in a different order each time. Learners repeatedly retrieve, form and use English instead of working through a fixed sequence.

THE MISSING STEP

A smoother path to advanced speaking

A useful bridge

Level 2.5 provides an extra step between basic beginner questions and the more challenging language of the higher AGO QnA levels.

Wider grammar practice

Learners meet a broader variety of question forms, including modal verbs, present-progressive language and more detailed wh- questions.

Visual language support

Large illustrated cards provide vocabulary clues and possible answers without removing the need to form and ask the question.

Made for developing English speakers

ESL & EFL Classrooms
Use Yellow level for speaking practice, lesson review, pre-teaching new grammar, a fun warm up, or a reward at the end of lesson for working hard.

Private lessons and tutoring
The structured questions provide a reliable starting point for discussion while allowing the teacher to extend each exchange.

Families and homeschoolers
Practice English together through a real card game that can be replayed many times.

Teenagers and adults
The questions are accessible and interesting to learners of all ages. 

QnA-square-500

What's inside the box.

• 36 illustrated question cards • 18 action cards • 54 cards in total

• Large-format cards for clear classroom viewing
• Illustrated game instructions in 6 languages.

Each question card combines a conversational prompt with illustrated vocabulary support, helping learners understand the language and develop possible answers.

FAQ

Yellow is Level 2.5 in the AGO QnA series. It is designed for learners who understand basic beginner questions and are ready to practise a wider range of grammar, vocabulary and conversational responses.

Yes. AGO QnA works for two players as well as small groups, or even large groups of 36 or more, depending on what rules you apply. 
“AGO Last Card” is the go to game for many, and it’s rules will be familiar to anyone that has played UNO, but there are lots of other ways to use the cards, too. Check out our resources page for more info and ideas.

Each deck is a complete game and can be used independently. This allows teachers to select the most appropriate level for each group. But, you can also combine levels, or gradually mix in new cards, or remove easier cards over time as you play.

No. AGO QnA is used with children, teenagers, and adult English learners. The best level depends on the learner’s English ability rather than age alone.

AGO QnA and AGO Q&A refer to the same product range. New AGO QnA game releases and future editions will use QnA.

Getting more from every game

AGO QnA is ready to play straight from the box, but a few simple adjustments can help learners get even more useful speaking practice.

A few things to bear in mind:

Each question card is it’s own mini lesson, often with grammar point and vocab. 

There is about a years worth of content in a QnA deck. 

The cards are designed to be able to be understood intuitively – that is a player should be able to take a pretty good guess at what the card is about by looking at it. 

Encourage students to use English as much as possible (you can add a pick up penalty when kids are ready for it, but don’t be so strict as to ruin the fun (giving a yellow card warning is sometimes a good approach). Some classes that have been playing a while relish the challenge of using English only, and delight in policing the rule strictly. 

It’s ok (and pretty effective) to use the cards to pre-teach and introduce new grammar and vocab for the first time. Content doesn’t have to match your curriculum or vocab and grammar that students already know, but it is important to consider and manage overall difficulty. 

In general, the pace of a game will be slower when students are processing new information (and more teacher / parent support may be required), and faster when they are reviewing. 

Remember, content gets recycled and students typically go through various stages of understanding, from encountering unknowns, to solidifying a deep understanding. As students progress, you can introduce higher level cards, or additional rules to keep things challenging.

The first few times you play, choose a level students will be comfortable with. If there are still a lot of info gaps (i.e. with lower level students), try keeping a translation sheet on the table at the beginning, but aim to get students playing independent of it as soon as you can. The app can also help here (and has translation subtitles for a number of languages).

Encourage advanced players to expand their answers.

Lie and Why rules
Once players get really good, make them give imaginative and made up answers, and get the question asker to interrogate them. It is lots of fun!

Mix it Up!

Different game methods have different strengths and points of focus. A bit of variety also keeps things fresh (so try different ways of playing, but be strategic about it and consider student’s abilities).

Encourage students to ask the complete question before playing each card. At first, learners can rely on the words and picture clues. As their confidence grows, encourage longer answers, follow-up questions, or asking without reading directly from the card.

For parents and home learners

The main goal is to keep learners asking, answering, and enjoying the conversation. As a game, it’s supposed to be fun. You don’t need to be super strict.

Question cards can also be used independently for quick conversation practice, vocabulary review, or informal family discussion.

Trusted by teachers, parents and learners

Bring more speaking to every lesson

Give learners a structured way to ask questions, answer confidently, and build real conversation skills through play.

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